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orchid_horror ([personal profile] orchid_horror) wrote2015-12-16 10:40 pm

Application for Soulgemmed

Player name: Stripe
Contact info: tehstripe @ plurk
Other characters currently played: None!

Character name: Rose Lalonde
Age: 16
Canon: Homestuck
Canonpoint: Game Over Timeline, right before arrival to the new session

Background: A wiki link

Personality: There are a lot of things that Rose would like you to believe about her. She would like to be a mysterious, alluring girl who is smarter than you, who is able to peer into your soul and toy with your psyche with the power of psychology. She'd like to be the girl that makes you question if, perhaps, she is not truly evil at heart, or some form of immortal supernatural being.

In truth, she's just a teenage girl who grew up with the Internet and helped bring the world to an end.

Rose is very intelligent and perceptive, and she is used to feeling on top of things. However, this means that when she isn't on top of things, she will do almost anything possible in order to get back on top. This is easily seen in her actions throughout SBURB; she destroys temples and puzzles both to get answers and to prove to the game itself that she won't be toyed with. When her mother dies, she feels helpless enough to accept help from the elder gods in order to seek out revenge, resulting in her going grimdark and eventually dying. Even her passive aggressive taunts with her mother were a sign of this - she never wanted to allow her mother to think that she had gotten the upper hand.

Passive aggression is something that Rose excels at (she has had years of practice, after all) and it is something of a defense mechanism for her. It's not uncommon for her speech to contain hidden jabs at the person she's talking to when she's uncomfortable, even if she considers them a close friend. It keeps her from having to speak honestly about what she is feeling, though ironically she is often encouraging others to do just that by playing the part of a psychologist to them. Her psychologist act (and it is just an act, though she'll never admit it) also serves to put her in a position of power over any friend she's talking to. It has her as the one asking the questions, so that the conversation focuses on what the other person is feeling, and never her. She most often employs this with Dave - and even uses it as a way to delay him on her suicide mission to the Green Sun - but this is mostly because Dave is the one most likely to humor her and play along.

Sarcasm also plays a big part in pushing people away, and she usually defaults to a wry, academic tone. She is normally only frank if she is very angry, very focused, or very scared. Of course, this is not to imply that Rose is always stand-offish and frosty. She loves goofing around and can be prone to putting on dramatics simply for the sake of amusement. She is willing to poke fun at herself and the front she puts on, and sometimes, if you happen to catch her when she thinks you're not looking, she might even do something incredibly foolish. At heart, she really is just a silly teenager who likes to play games with her friends.   

Rose also has a whole host of unsolved issues revolving around her mother. When she was young, she constantly misinterpreted her mother's overzealous signs of affection - such as the giant wizard in the foyer - as mocking her interests. She interpreted nearly every bizarre action of her mother to be a form of passive aggression rather than the actions of an alcohol-addled woman, which has led to her questioning the motives of nearly every person she's come across. Yet she dearly loved her mother This most recently lead to her alcoholism while on the meteor, where she practically drank herself into a stupor simply so she could feel closer to her dead mother, which in turn led to an almost complete reversal in her personality.

When drunk, Rose actually allows herself to be happy - she drops the act of being better and smarter than everybody, and is able to ease some of the stress of having the fate of the universe on her shoulders. She becomes goofy and honest, but useless. Internally, she's not very happy with what she's become, but she isn't able to stop herself due to the addiction. In fact, it's just bad enough that she might be willing to make a wish...

Wish: "I wish I wasn't drunk anymore." This is a wish that occurs, predictably, while she is drunk, which therefore keeps her from considering ways in which this wish might backfire. Really, all she wants to do is return to better days, where she could put on a show of crippling competence, and she sees her addiction to alcohol as holding her back from that.

It manifests itself as making sure that Rose can never be drunk again. In fact, it keeps her senses from being impaired in any way - she can't get sleepy, caffeine won't make her jumpy, and of course no type of drug will have any affect on her mental acuity. This results in being hyper-aware of everything that's happening around her with absolutely no way to turn it off. One the one hand, it allows her to make some very astute observations, not unlike certain iterations of Sherlock Holmes. On the other hand, it's mentally taxing, and it's bound to make her wish that she could get drunk again.

Power: Future-sensing: While a person who's drunk might not be able to see the consequences that their actions might bring about, Rose is now able to see the consequence of every action, before it even happens. She can't "see" the future in the sense that she can actually watch events from the future, but she can sense the different outcomes a decision might offer - for instance, if faced with the decision to jaywalk, she would be able to sense whether or not she would be hit by a car or spotted by an officer before stepping off the curb. Her power is limited to only direct effects, however, and becomes less reliable when dealing with human nature. If she threw a ball at somebody's window, she would be able to predict that the owner of the house would be able to hear the crashing from the glass - she would not be able to predict if they would be forgiving or not, and she would also not be able to see how this would affect the future further out than a minute or two. However, this does have a lot of practical uses; she can call a dice roll or a coin flip before it happens, and she can generally determine her best course of action when under attack (i.e. whether to dodge left or right), though this hardly makes her impervious. There are ways to trick her power, due to the unpredictability of human nature, and sometimes there simply is no way to escape.

Weapon: Her knitting needles - if/when she learns magic, she'll probably start to utilize them more as wands.

Sample: On the test drive meme!